GURPS LOW TECH COMPANION 2 PDF

RPG Item: GURPS Low-Tech Companion 2: Weapons and Warriors» Forums» Rules · Post Thread | Subscribe sub options. So, for my previous article, I reviewed Low-Tech Companion 1, and now I’ll review Low-Tech Companion 2. From the subtitle, it is obvious that. Low-Tech Companion 2: Weapons and Warriors expands on the already- encyclopedic information on TL warfare in GURPS Low-Tech, adding: History.

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Written by Matt Riggsby and William H. Stoddard Edited by Sean Punch.

GURPS Low-Tech: Instant Armor

The learned and powerful might gurpe labor, but they do work. Philosophers and Kings takes a look at the “technologies” they need to do their jobs at TL With it, you can:. Whether you’re a GM designing a campaign setting or the player of one of the privileged few, Low-Tech Companion 1: Philosophers and Kings puts power in your hands.

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The information on the world of the mind would be useful in any historical setting featuring rulers, priests, or philosophers. Privacy Policy Contact Us.

Preview of the PDF. Sean Punch 36 pages. It’s Good To Be the King! With it, you can: Take charge by choosing your political system and learning what abilities you need to stay on top.

GURPS Low-Tech Chapter 5

Wow the masses with temples, palaces, and monuments raised using the included construction rules. Get the gods on your side through offerings, ceremonies, and altered states of consciousness.

Have bards sing your praiseshelped by the detailed information on Musical Instrument specialties. Bring enlightenment by making practical use of medical, scientific, and mathematical skills. Spread your cojpanion with the expanded guidelines for tutelage, drills, and learning.

Chronicle your exploitsassisted by the rules for scripts, shorthands, and copying books. Weapons and Warriors contains martial-minded information that rulers can use to keep their kingdoms safe — or to expand their kingdoms at the expense of their neighbors.

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Daily Life and Economicsyou can bring life to your low-tech settings by detailing the everyday activities that make the world run. For an alternate fantastic take on alchemy, plus low-tech “computers” that might have been developed on alternate worlds, check out GURPS Fantasy-Tech 1: The Edge of Reality. Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as cpmpanion as many of our other game lines.

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