I Ravenloft II: The House on Gryphon Hill is an adventure module for the 1st edition of Advanced Dungeons & Dragons. A direct sequel to I6. I Ravenloft II: The House on Gryphon Hill (1e) – “I AM THE ANCIENT I AM THE LAND ” Your screams still echo in your room. Cold sweat. Could lightning strike twice? That was the question TSR asked in Three years earlier, Tracy and Laura Hickman’s I6 Ravenloft had set a new standard for .

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Ravenloft II: The House on Gryphon Hill by Tracy Hickman

Probably our expectations were too high, I don’t know, but it seemed very ordinary and full of nonsensical parts, and without real links between them. The random part of the scenario, the transpossession with the Aparatus and the ‘read aloud’ boxes were great ideas, but the end ‘Awakening’ with flash 1 to 4 was so railroading, and my players felt like they could not change a thing in it and that is frustrating: It made no sense to have all those monsters in Heather House’s basement, while the happy family lived upstair!

And what are Strahd and Azalin doing in Mordent, anyway? This adventure should have been declared non canon!

However, many details on Mordent are found in it cool maps of Heather House and its Mausoleum, the Ravenlofh on Gryphon Hills in 3d like for I-6, a very detailed map of Mordentshire, and interesting magical items and one should get iii free PDF version just for it. The Pcs are hypnotized by a Mesmerist and find themselves in Ravenloft’s distant past where the Alchemist Strahd is struggling against the Creature Strahd while Azalin the Lich watches on.


The Weathermay family is caught in the middle. The House on Gryphon Hill really needed an update to celebrate it’s anniversary since the game really is more responsible for Ravenloft’s development than the classic module in many ways.

Ravenloft II: The House on Gryphon Hill

The problem is that the adventure doesn’t really make any sense sadly yet is absolutely ooozing with Ravenloft history truly. It also probably is what’s responsible for an unfortunate trend that haunts RL in the fact that you can just do whatever the hell you like and brush it off with plot fiat.

Strahd Van Zharovich is a LG Alchemist who has created the Apparatus that he uses to cast aside the Beast from his personality while having memories and flashbacks of murdering everyone in the Castle, Tatyana, and so on and no real knowledge of who he was to begin with.

This somehow is tied to Strahd himself the Vampire arriving, who is accompanied by a Lich and quickly enslaves a local werewolf tribe plus has a horrible collection of undead that they put underneath the House on Gryphon Hill that Strahd Alchemist just happens to be living in.

The PCs enter the picture by being hypnotized and thus arriving there.


I-10: Ravenloft II – The House on Gryphon Hill

This is a seminal piece of Ravenloft history and it’s a tragedy no ones bothered to figure out what the Hell is going on here. The irony is that the adventure is easily enough cleaned up if you just make some general assumptions about things that are explained away in the context of the story by removing the ‘This is weird, let’s inserted’ and giving it a coherent narrative.

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Ravenloft: The House on Gryphon Hill

The Boat House Links. Green Gryphhon Contact Us. On page 29, the notes at the top of the right-hand column “Beneath third hearth stone” and so forth belong under the entry for 43a. The vampire in entry 43J was once a handsome young seaman not “handome”. On page 44, the final line under Count Strahd the Alchemist should read “for the life of him cannot remember why, save that it fills him with dread.